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HamAma
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Number of posts : 227
Username : HamAma
Clan : Clan BS
Registration date : 2008-01-25

PostSubject: More Items   Tue Jan 29, 2008 7:51 am

I don't know, I felt bored.

Slightly triggered item(s):

Sphere of Life
Adds 3000 HP to the person who has this equipped. When he is hit, there is a chance that a chain heal will be cast on him, healing 500 HP and 20% less per jump. Max 3 targets.

Tanking item! I don't know... you could probably balance the numbers if you want.

Necklace of Lightning Shield
Adds 10 armor to the user, and has a chance to activate a 300 damage Chain Lightning when the user is hit. 20% damage lost per jump.

Not triggered items. At all:

Orb of Lightning Spirit
Adds 16 damage to the user. Has a chance to activate a 200 damage Chain Lightning on a unit the user targets, dealing 50% less damage to the second target. Can only affect two targets.

Basically. You know how everyone uses Hyper Orb? Yeah, this could be a replacement, especially for ranged characters who don't have any way to clear big mobs without Cleaving. Numbers can be nerfed so that it's usable.

Orb of Chaos
Has a bad name. Besides that, adds 77 damage to the user. When the user attacks a target, there is a 30% chance that it will cast Chain Heal on the target, healing a maximum of three targets with the base heal of 500, dealing 20% less heal per jump. There is also a 15% chance that it will cast Chain Lightning on the target, dealing a maximum of 500 damage, dealing 20% less damage per jump. Affects a maximum of three targets.

I don't know, I must be possessed.

Wand of Negation

Adds 16 int, 200 mana and 15 damage. Can be used to cast Dispel Magic. Does 200 damage to summoned units and dispels all buffs from the target.

A low level item. Dispel Magic could be useful against summons early game, but ultimately it's to dispel high level buffs. Along with this suggestion, I was thinking maybe more units could use buffs. For example, Bloodlust? Umm, Roar? And other stuff like that.

Book of Living Dead

Can be used to summon 2 skeleton warriors and 1 skeleton archer. Single charged item.

Uh, basically, this is for the low levelled characters. Ideally, the skeleton warriors should do low damage but be decent tanks (say, being able to tank Death Hall stuff np), and the skeleton archer should have good range, decent damage, but also should be fragile. I don't know. XD

Hope I can come up with something better. >_> I don't know, spur of the moment.
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ZeroX2)Fire
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Registration date : 2008-01-24

PostSubject: Re: More Items   Tue Jan 29, 2008 7:57 am

Cool, your first item reminded me of making a Item with healing wave Very Happy

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bee.
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Number of posts : 155
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Location : Mars
Registration date : 2008-01-24

PostSubject: Re: More Items   Tue Jan 29, 2008 7:58 am

frist 3 are cool rest are crap

Edit by LightburneR: Removed the irritating and pointless colour.
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ZeroX2)Fire
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PostSubject: Re: More Items   Tue Jan 29, 2008 8:01 am

Stop using pink, use black.. - DON'T REPLY THIS REPLY ON PRIVATE MESSAGE IF YOU NEED TO REPLY.

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HamAma
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Number of posts : 227
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Clan : Clan BS
Registration date : 2008-01-25

PostSubject: Re: More Items   Tue Jan 29, 2008 8:07 am

Yeah, that was the idea. It came up when I was thinking about the arena. I was thinking, if we have more team items, it might support people playing together in one area instead of staying far away from each other and grinding in their separate areas.

Anyway, one random item!

Lavabuster
Adds 14 damage to the user. 6 charges of Firebolt: 100 damage, 1 second stun. 30 second cooldown.

The stun is not very significant, but it could change a lot! However, it has a pretty long cd for such a short stun, and does terrible as an item. It could probably help a newbie out against a boss, though! I don't know whether you can make it save items with different charges, though...

...oh yay I forced myself to think of another one.

Cloning Potion
The user splits and forms another image. Both take 100% damage, but the image deals 0% damage. Single charged item.

One of those mind-game things. At some point of time, you could use him to tank for you. Should be cheap, since it doesn't provide any boosts if you buy it just to use it in one duel. You have a 50% chance of being recognized, and more if you use stuff other than passives and/or have Critical Strike.

Scroll/Potion of Speed
Increases the user's movement speed by 50%. Single charged item.

You know we need one. =p You could just buy one and scoot off from one point to another.

Oh noes, MORE?

Demon Blade
Adds 50 damage, 25% attack speed, 25 Strength and 25 Agility to the user. Drains 2% of the user's maximum life per second.

Oh ho, so you think 2% isn't much? Well, wait till you get to level 300 and have it drain like 120 life per second. Add that to the opponents damaging you and you're dead. So why use this item? This is to encourage MORE HEALING! If you can offset this by your heals, you're set! Balance as you see fit.

HP-Mana {Materia}
Changes 1% of your current mana to your Life Points per second.

Got spare mana? Why not change it to your life points? It's mandatory, though, so if you run out of mana, you just can't regenerate at the moment. Unless you drop it, I guess. =p This would be more helpful to an Int hero than a Agi/Str hero, since they have the mana to spare.

~

Edit power!

Magical Feather

Adds 10% Evasion and 5 Agility.

Adamantoise Shell

Adds 10% spell damage reduction, and 5 Armor.

Cloak of Flames

Gives the user a 10 damage per second Permanent Immolation.

Cloak of Demonic Flames

Gives the user a 50 damage per second Permanent Immolation. Also adds 10 armor.

Staff of Horace

Adds 50 intelligence, and when used, switches around your HP and Mana.

Tower Shield

Adds 10 armor, and also has a 50% chance to block 100 damage.
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